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This RTO is Using VR to Create Immersive Training Experiences

May 30, 2018

Virtual reality may be a relatively new concept to some, but immersive technology and gamification is set to become the norm in training and VET education.

By using innovative technology through e-learning, VR simulations are seamlessly combined with traditional face-to-face learning. They help boost engagement and retention in students by removing the focus away from the absorption of theory.

‍VR is currently being used across many training disciplines

Based on kinaesthetic learning—where people learn through active participation in real simulations—students can make their own personal connections to the information. VR also lets them physically demonstrate their understanding to an assessor, who can then provide immediate feedback.

Practically Perfect

Immersive learning allows students to:

  • Identify risks in a real-life environment
  • Practice emergency situations
  • Safely learn how to work around dangerous machinery

Students will learn how to effectively handle high-risk situations in a safe training environment. Immersive experiences create higher engagement and knowledge retention, forming positive learning outcomes.

Students learn how to work confidently and safely, and this higher engagement leads to an increase in course understanding, completion, and retention. Training times are reduced, and simulated training tools can be reused multiple times, making the immersive course both effective and efficient in content delivery.

It’s Landed in Oz

Exner Education, a leading construction education firm, have recently begun work on VR training courses after receiving funding from the Victorian Government.

They are focusing on blending traditional face-to-face training with engaging notes and virtual reality simulations for the practical application of skills. They also combine cutting-edge neuroscience to ensure the most effective state for learning in a realistic and practical way.

Exner found that with traditional learning methods, there can be a gap in the practical experience gained. They looked towards taking a quantum leap so that students can have access to their own simulated and scalable training.

Course materials will enable TAFEs and RTOs across Victoria to have access to coursework that addresses key industry needs, written with input from industry experts. Exner is currently working with TAFEs to develop a course that will allow them to remain competitive and effective.

Immersive experiences have been shown to boost engagement and encourage completion, and Exner is working hard to create a diverse learning environment that will appeal to all types of learners. They’ve recognised that the practical benefits of VR need to be leveraged to improve local training and engage students where traditional classroom training methods are becoming archaic. It’s exciting to see this kind of innovation happening on Australian shores.

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